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Chisara Ogbuehi Game Developer

E-mail: cpdogbuehi@gmail.com

LinkedIn: linkedin.com/in/chisara-ogbuehi-208b69267

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I am a sophomore at The University of Texas at Austin majoring in Art and Entertainment Technologies with a focus on game art, level design, and programming. I am seeking a summer internship in the entertainment industry.

Education 
Skills

The University of Texas at Austin, Austin, TX                                                                                                  May 2027 

Bachelor of Science in Art and Entertainment Technologies (AET)

     Concentration in Game Design

     Certificate Programming and Computation

     UTLA Semester in Los Angeles Program                                                                                                   Fall 2025

Programming Languages:  Python and C#

Tools: Unity, Godot, Maya, Blender, Substance Painter 3D, Adobe Photoshop, Procreate, GitHub, Visual Studio Code, Microsoft Office, and Google Workspace

Languages:  English (native)

Work Experience
 

Texas Creative Union Project (TCUP), Austin, Texas

Creative Marketing Team, Art Market Advertiser

September 2024 – Present

  • Advertise for the upcoming art market TCUP hosts, utilizing Instagram to increase attendance to more than 500 people each market

  • Design compelling posters using Procreate and hand-draw event decorations using colored pencils to attract more customers

  • Raised $501 in personal art sales, contributing $50 towards organizational equipment

  • Manage and analyze customer feedback, identifying trends in purchasing preferences to inform future product offerings and improve sales strategies

Projects

Miracle Girl Solo, Austin, Texas

3D Modeler and Programmer: One level 3D Hack and slash game

November 2024 – December 2024

  • Created a vibrant 1-level 3D hack and slash game where the player plays as a magical girl who battles monsters invading people’s dreams, developed over a 2-month class project

  • Modeled in Blender, programmed in C# using Visual Studio Code, and the game was created using Unity

  • Created and tested the game, refining my understanding of game physics and collision detection, while developing strong problem-solving skills

  • Received strong recognition from professors and peers for creating engaging game mechanics and unique models in a short timeframe a short timeframe

2010 - present

Cingulomania Solo, Austin, Texas

Game Artist and Level Designer: Multi-level 2D Pixel Platformer

January 2024 – April 2024

  • Created a colorful and cozy 3-level 2D pixel platformer with puzzle elements, where the player plays as a young girl who traverses a whimsical toy dreamland to return home, developed over a semester-long class project

  • Created all art assets using Procreate and Photoshop, and the game was made in Unity

  • Streamlined my game development process from concept to completion by implementing player feedback and iterating on design

  • Playtesters were impressed with the visuals, creative gameplay elements, and the cohesiveness between story, art style, and gameplay

Organizations
Honors & Awards

Crochet For a Cause (C4C), Austin, Texas

Member

August 2023 – May 2024

  • An organization at the University of Texas at Austin

  • Created many beautiful crochet pieces with care to be sold

  • All profit and some crochet pieces are donated to different groups such as hospice shelters, the Title IX Office at the University of Texas at Austin, and many other organizations

2010 - present
  • Fine Arts Honors Scholarship 2023 - 2025

  • Honors Day College of Fine Arts Distinguished College Scholar Honoree 2025

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